Sunday, October 5, 2008

Need For Speed in XNA

As the title suggests, I'm working on an XNA-powered Need for Speed game.

It reads in the original Need for Speed 1 data files (using specs found here) and renders it out in full XNA goodness - 1024x768, anti-aliasing, motion blur etc.

I thought it would be an interesting test - would an amateur using XNA be able to replicate a 10 year old game, which for its time was pretty groundbreaking?)

The jury's still out on that one, but so far I have a complete track and vehicle renderer, complete with animating scenery and skybox.

I am currently working on the car physics, using this as a starting point.

Screenshots of the original game are a bit hard to find, heres one:

2 comments:

Sharky said...

C'mon, show us YOUR screenshots. I know they're primo!

ShawnS said...

Excellent! That was the game that sparked my love for the series and the idea of it being playable on my Xbox 360 sounds heartwarming, though an impossibility, what with EA and all.