skip to main
|
skip to sidebar
XNA Amateurism
Dedicated to solving as many problems as I create!
Monday, October 20, 2008
Dynamic audio and XNA 3
XNA 2.0's lack of dynamic audio - no ContentManager.Load<Audio>
(filename) - is a real problem for XNA Need for Speed.
All resources are loaded from the Need For Speed binary files at runtime, which works fine for models and textures, but not audio.
I have code to dynamically generate a wave file from the sound data contained in the Need for Speed soundbank files, but right now its useless as theres no way to load the wave file.
All that is going to change in XNA 3. The CTP is out right now, but my friend Sharky (of
Air Legends
fame) pointed me to a
page
where the official release date has been announced as October 30th. As in 9 days away :)
This should also see the XNA NES emulators suddenly get audio support.
No comments:
Post a Comment
Newer Post
Older Post
Home
Subscribe to:
Post Comments (Atom)
XNA Links
Ziggyware
XNA Creators Club
Riemer's XNA Tutorials
Sharky's Blog
Blog Archive
►
2009
(1)
►
March
(1)
▼
2008
(10)
►
December
(1)
►
November
(3)
▼
October
(6)
New chase camera
XNA Vehicle Physics
Dynamic audio and XNA 3
XNA Performance Profiling
Screenshots
Need For Speed in XNA
►
2007
(1)
►
September
(1)
About Me
Jeff
I like to make things :)
View my complete profile
No comments:
Post a Comment