This blog has moved! The new address is http://www.1amstudios.com/blog/.
To say thanks for following the blog to its new home, there is a video and NFS:XNA is finally available for download!
Showing posts with label NeedForSpeed. Show all posts
Showing posts with label NeedForSpeed. Show all posts
Thursday, March 19, 2009
Monday, November 24, 2008
Latest NFS:XNA updates
I've been a bit quiet on the blog lately, but doing lots of work on Need For Speed.
Latest stuff:
Obligatory screenshots -
Car selection screen:

Vertigo Ridge track:

Burnt Sienna track:


Alpine open-road track:

Latest stuff:
- 7 cars
- 16 tracks
- Car dashboards
- Car/environment sounds
- Fence/grass/gravel collision detection
Obligatory screenshots -
Car selection screen:

Vertigo Ridge track:

Burnt Sienna track:


Alpine open-road track:

Monday, October 20, 2008
Monday, October 6, 2008
Screenshots
Sunday, October 5, 2008
Need For Speed in XNA
As the title suggests, I'm working on an XNA-powered Need for Speed game.
It reads in the original Need for Speed 1 data files (using specs found here) and renders it out in full XNA goodness - 1024x768, anti-aliasing, motion blur etc.
I thought it would be an interesting test - would an amateur using XNA be able to replicate a 10 year old game, which for its time was pretty groundbreaking?)
The jury's still out on that one, but so far I have a complete track and vehicle renderer, complete with animating scenery and skybox.
I am currently working on the car physics, using this as a starting point.
Screenshots of the original game are a bit hard to find, heres one:
It reads in the original Need for Speed 1 data files (using specs found here) and renders it out in full XNA goodness - 1024x768, anti-aliasing, motion blur etc.
I thought it would be an interesting test - would an amateur using XNA be able to replicate a 10 year old game, which for its time was pretty groundbreaking?)
The jury's still out on that one, but so far I have a complete track and vehicle renderer, complete with animating scenery and skybox.
I am currently working on the car physics, using this as a starting point.
Screenshots of the original game are a bit hard to find, heres one:
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